Office Christmas Party Games: 18 Ideas for Work Parties
Office Christmas party games that take 20 minutes or less: 18 ideas for in-person, hybrid and virtual holiday parties, with riddles, answers and a 90-minute plan.
The best office Christmas party games are short (20 minutes or less), need no setup from the players, work on a phone, and never force anyone onto a stage. Think company trivia, a "who said it?" round, a gift exchange with a locked reveal, a desk scavenger hunt, and one small team challenge such as a four-lock mini escape room. Pick three or four, not all eighteen, and your party stays a party instead of turning into a meeting with tinsel.
This guide gives you 18 games for in-person, hybrid and fully remote holiday parties. Each one lists its length, group size and what you need, and the puzzle-based ones come with ready-to-use riddles and their answers. At the end you will find a minute-by-minute plan for a 90-minute party, inclusion tips for remote colleagues, introverts, non-drinkers and people who do not celebrate Christmas, and a short note on budget.
Quick vocabulary: "holiday" and "Christmas" are used interchangeably below. Every game works under either name, and most can be rebranded as a "winter party" in two minutes if your team is mixed.
The 18 games at a glance
| # | Game | Time | Group size | What you need | Format | |---|------|------|-----------|---------------|--------| | 1 | Year-in-review trivia | 10-15 min | 6-200 | Phones, a quiz | In-person, virtual | | 2 | Who said it? | 10 min | 6-100 | Phones, 10 quotes | In-person, virtual | | 3 | Gift exchange with a locked reveal | 15 min | 4-60 | Gifts, a code | In-person, hybrid | | 4 | Desk scavenger hunt | 15-20 min | 8-80 | Printed clues or QR codes | In-person | | 5 | Four-lock mini escape room | 20 min | 6-100 | Phones | In-person, hybrid, virtual | | 6 | Emoji holiday movie titles | 10 min | 4-200 | A slide or chat | In-person, virtual | | 7 | Competition mode leaderboard | 15-20 min | 10-200 | Pro plan, a screen | In-person, hybrid | | 8 | White elephant gift swap | 20 min | 6-30 | Wrapped gifts | In-person, virtual | | 9 | Holiday bingo | 15 min | 6-100 | Bingo cards | In-person, virtual | | 10 | Two truths and a holiday | 10-15 min | 5-20 | Nothing | In-person, virtual | | 11 | Guess the childhood holiday photo | 10 min | 6-60 | Photos, a slide | In-person, virtual | | 12 | Name that tune | 10 min | 6-100 | Music, phones | In-person, hybrid | | 13 | Holiday charades | 15 min | 8-40 | Prompt cards | In-person, virtual | | 14 | Wrapping relay | 10 min | 8-40 | Paper, tape, boxes | In-person | | 15 | Caption contest | 10 min | 6-100 | One photo | In-person, virtual | | 16 | Holiday word scramble | 5-10 min | 4-200 | Phones | In-person, virtual | | 17 | Where in the world is the card? | 10 min | 6-100 | Phones | In-person, virtual | | 18 | Locked awards envelope | 10 min | 6-200 | A list of awards | In-person, hybrid |
If you only keep three, keep trivia (1), the four-lock mini escape room (5) and the gift exchange (3 or 8). They cover knowledge, teamwork and surprise, which is a good spread for a mixed crowd.
For more on how to frame the whole event, read Organizing Christmas team building for your team. For the budget and the work-council side, see Christmas animation in company for the CSE. This article stays focused on the games themselves.
How to choose games for your party
Four questions decide almost everything:
- How long is the slot? A lunch gives you 15 to 25 minutes of play, an evening party 30 to 45. Do not exceed that: people came to talk to each other too.
- Who is in the room? Ten people who know each other well can play "two truths and a holiday". Eighty people from six floors need something that runs on phones in parallel.
- Is anyone remote? If yes, favor games that run on a link (trivia, locks, emoji titles) over games that need physical objects.
- What would make a shy person comfortable? Games played in small teams or individually on a phone beat anything that needs a performance.
A good rhythm is one opener (5 to 10 minutes, while people arrive), one main team game (20 minutes), and one closing moment with prizes or a reveal. Everything else is optional filler.
The 18 games in detail
1. Company year-in-review trivia
Time: 10-15 minutes. Group: any size. Needs: phones.
Write 10 questions about your own year: the name of the product launched in spring, the city of the summer offsite, how many people joined the team, the office plant that survived, the most common word in the Slack channel. Make half of them easy and a few absurd. The point is shared memory, not a test.
Answers can be collected on paper, in a form, or by locking each answer behind a code: the player "opens" the padlock for question 3 only if they know that the answer is, say, 2024 (a numeric lock takes a 4-digit PIN) or "Lisbon" (a password lock). Be careful with the free plan limit described in the budget section below if the whole company plays.
Tip: end with one question whose answer is a colleague's good deed. It sets a warm tone for the rest of the evening.
2. Who said it?
Time: 10 minutes. Group: 6 to 100. Needs: 10 quotes, phones.
Collect ten real, harmless, funny lines from the year, anonymized by default: a classic meeting sentence, an email subject line, a message from the team chat. Players guess who said or wrote each one. Check with the people quoted first, and skip anything that could embarrass them or that came from a private conversation.
To keep it kind, quote the whole team about equally and include a few lines from managers. If you have a remote team, show the quote on screen and let people answer in the chat.
3. Gift exchange with a locked reveal
Time: 15 minutes. Group: 4 to 60. Needs: gifts, a short code per gift.
The classic secret gift swap has one weak moment: the unwrapping, where eight people watch one. Add a lock and the whole group joins in.
How it works: each gift comes with a small card holding a clue. The recipient scans a QR code or opens a link, and a padlock hides a message that says who the gift is from, or what is hidden inside, or a short note. To open the lock, the recipient must solve a clue written by the giver. Examples of clue and answer pairs:
- Clue: "The year this company was founded." Answer: the founding year (numeric lock).
- Clue: "The first name of the person who always orders the pastries on Fridays." Answer: that name (password lock).
- Clue: "The month and day of the main holiday of the season, four digits, month first." Answer: 1225 (numeric lock). It is the date December 25, written as month then day.
For remote colleagues, ship or e-mail the gift and send the link. Everyone solves at the same time and reveals together on camera. A good rule: the clue must be solvable by the recipient from memory, not by searching the web. Otherwise you slow the game down.
4. Desk scavenger hunt
Time: 15-20 minutes. Group: 8 to 80. Needs: printed clues or QR codes, a map of the floor.
Stick six to eight QR codes around the office: at the coffee machine, near the printer, under a plant, by the meeting room with the broken chair. Each QR code opens a lock; the code to open it is found in the room itself (the number on the printer's display, the color of the mug on the shelf, the word on the whiteboard). Teams of three or four race from one to the next.
Why it works: it makes people walk through areas they never visit, and it mixes colleagues from different floors. Why to plan carefully: tell people ahead of time which areas are off-limits (client spaces, locked offices, the CEO's desk), and keep the route accessible to someone using a wheelchair or crutches. The guide to designing a virtual-lock escape room covers hiding codes in a physical space step by step.
5. The 20-minute escape room in four locks
Time: 20 minutes. Group: 6 to 100, in teams of 3 to 6. Needs: phones.
This is the main event if you pick only one team game. You build a four-step chain: the team must open lock 1 to get the clue for lock 2, and so on, until the last lock reveals the final message (a prize location, a toast, a joke from the boss, the buffet is open). Each step takes four to six minutes. Here is a ready-made script with four different lock types, a theme (Santa's workshop has lost the gift list) and verified answers.
Story shown to the team: "Santa's elves lost the list of gifts for the whole office. Four locks protect the printer where the list was saved. Open them in order."
Lock 1: numeric (4 digits). Riddle: "The big day. Write the month as a number, then the day. Four digits, no spaces." Answer: 1225 (December 25). Reveal text: "Right. The first lock holds a note: the second code is a word that sparkles on the tree."
Lock 2: password. Riddle: "Rearrange the letters of LISTEN to get the sparkly strand you hang on the tree." Answer: tinsel (T-I-N-S-E-L uses exactly the letters L-I-S-T-E-N). Accept lowercase; it is the only everyday word that fits both the letters and the clue. Reveal text: "Tinsel! Next, the elves left a coded word."
Lock 3: password (Caesar shift). Riddle: "Elves use a simple secret code: each letter is moved three places later in the alphabet. The word on the door reads VDQWD. Decode it." Answer: santa. Check letter by letter: V is three after S, D is three after A, Q is three after N, W is three after T, D is three after A. Write the shift rule on the clue card (A becomes D, B becomes E, and so on). Reveal text: "Santa is the key. One more lock."
Lock 4: color sequence. Riddle: "Holly berries, pine needles, the star on top, the ribbon on the gift. Press their colors in this order." Answer: red, green, yellow, blue. Final reveal: "The list is saved! Teams, shout 'Ho ho ho' to claim your cookie."
Why four locks and not ten: four fits 20 minutes and still gives the group two or three decisive moments. Mix lock types so that people who love numbers and people who love words both get a turn. If you want more types, see the complete guide to the 14 virtual lock types. Chain locks together with the multi-lock feature (two to ten locks in a row), so a team cannot skip ahead.
Reminder for free-plan users: every attempt by a player counts toward 30 cumulated attempts, and so do your own tests. Test each lock once.
Try it yourself
14 lock types, multimedia content, one-click sharing.
Enter the correct 4-digit code on the keypad.
Hint: the simplest sequence
0/14 locks solved
Try it now →6. Emoji holiday movie titles
Time: 10 minutes. Group: 4 to 200. Needs: a slide or a chat.
Show an emoji string and let people guess the movie. Prepare ten and read the answers aloud. Here are five that work well:
- A house plus the number one: Home Alone.
- A small elf figure: Elf.
- A train plus a snowflake: The Polar Express.
- A green face plus an angry face: The Grinch (use the character's name for the answer key).
- A snowflake plus a crown: Frozen.
Not every title is hard, and that is intended: the goal is laughter at wrong guesses. Accept either the full title or the common short title, and decide in advance how you treat sequels.
7. Competition mode with a leaderboard (Pro)
Time: 15-20 minutes. Group: 10 to 200. Needs: the Pro plan, a screen in the room.
If your party has a real competitive streak (sales team, engineers, a department rivalry), competition mode turns any lock or chain into a race. Players enter a nickname when they finish, and the creator sees a ranking by order of arrival. The creator, and only the creator, sees the leaderboard, which has a projection mode for a big screen. In practice you open it on the room's TV, and announce the winners at the end.
It works best with the four-lock chain from game 5: whoever completes all four locks first wins. Two cautions: keep the prize small and funny (a trophy mug, the right to pick the playlist), and decide beforehand what happens with ties and with remote players on slower connections. Competition mode is part of the Pro plan only, a single payment of $29 for lifetime access.
8. White elephant gift swap
Time: 20 minutes. Group: 6 to 30. Needs: wrapped gifts with a fixed price limit.
Everyone brings one wrapped gift. Players draw numbers; player 1 picks a gift and unwraps it, player 2 either takes a new one or steals player 1's, and so on. A gift can only be stolen twice, which stops the chaos from going on forever. Set the price cap in writing, and make sure a few gifts are neutral (a mug, a candle, good coffee) so nobody ends up with something awkward.
Virtual version: the host unwraps on camera and each player's choice is tracked on a shared sheet.
9. Holiday bingo
Time: 15 minutes. Group: 6 to 100. Needs: bingo cards.
Make a 5 by 5 card with squares like "someone says they are not hungry and then eats three desserts", "a colleague wearing a sweater with a reindeer", "a song everyone sings along to", "somebody mentions the new year's resolutions". The first person to complete a line wins. It is a perfect opener because it runs by itself during the arrival period: hand out the card with the welcome drink, announce the winner during the toast.
10. Two truths and a holiday
Time: 10-15 minutes. Group: 5 to 20. Needs: nothing.
Each person shares two true facts and one invented one about their holiday traditions, past or present. The group votes on the false one. In a mixed team this one quietly teaches everyone about each other's customs without singling anyone out. Allow people to talk about winter traditions of any kind, or about their favorite food, if they do not celebrate Christmas.
11. Guess the childhood holiday photo
Time: 10 minutes. Group: 6 to 60. Needs: photos, a slide.
Ask volunteers to send a photo of themselves from childhood, in front of a tree, a menorah, a table full of food, a snowy yard, or simply in a silly sweater. The group guesses who is who. Voluntary participation only, and nobody has to send a photo that shows anything private. Give the sender the option to withdraw until one hour before the party.
12. Name that tune
Time: 10 minutes. Group: 6 to 100. Needs: music and phones.
Play three seconds of ten holiday songs; players write the title. To make it interactive, let a musical lock hold the answer: the players press piano notes to reproduce the first notes of a melody. For example, the start of the "Jingle Bells" chorus as played on one octave (Do-Si, no sharps) is: Mi, Mi, Mi, Mi, Mi, Mi, Mi, Sol. That is 8 notes, which is the maximum of the lock, and it is E, E, E, E, E, E, E, G in letter notation. Test it yourself first: musical locks are great fun, but a wrong note frustrates fast.
13. Holiday charades
Time: 15 minutes. Group: 8 to 40. Needs: prompt cards.
Two teams, a timer of 60 seconds per turn, and cards with prompts such as "wrapping a present", "stuck in airport traffic on December 23", "assembling furniture from a kit", "the office secret santa who forgot". Avoid prompts that require imitating accents or cultures, and let people pass without explanation. Remote version: one person per turn acts on camera, the others guess in the chat.
14. Wrapping relay
Time: 10 minutes. Group: 8 to 40. Needs: paper, tape, boxes.
Teams of four line up. One member wraps a box using only one hand, the next unwraps and passes it back, and so on. Ten minutes of laughter, almost zero preparation, and it shows who is secretly a professional gift-wrapper. Keep a cleanup bag nearby.
15. Caption contest
Time: 10 minutes. Group: 6 to 100. Needs: one photo.
Show a photo of an office object in a ridiculous situation (the printer wearing a Santa hat, the plant with tinsel). People write captions and vote for their favorite in the chat or on paper. Run it while the room fills up, and read the three best ones during the toast.
16. Holiday word scramble
Time: 5-10 minutes. Group: any size. Needs: phones.
Five scrambled words, one point each, all single-answer. Here are three verified ones:
- NEWTIR is WINTER (W-I-N-T-E-R).
- LEGHIS is SLEIGH (S-L-E-I-G-H).
- OKOCISE is COOKIES (C-O-O-K-I-E-S).
Hide each answer behind a password lock and the first player to open it gets the point. Add two scrambled names of colleagues if the team is small and friendly, with their permission.
17. Where in the world is the card?
Time: 10 minutes. Group: 6 to 100. Needs: phones.
Every year, send a holiday card or a photo from somewhere unusual: the office team at the summer offsite, a colleague on vacation, the founders' first workplace. Each player drops a pin on a map. A virtual geolocation lock opens when the pin lands within the tolerance of the real place. Very good for distributed companies, because every colleague has a story about a place. Never reveal where the center of the map is if that would give away the answer; choose a neutral starting view.
18. Locked awards envelope
Time: 10 minutes. Group: 6 to 200. Needs: a list of awards.
Instead of announcing awards ("best at replying with a thumbs-up", "most likely to rescue the demo"), put each award behind a lock. The audience must solve a short clue about the winner (a number, a nickname) to unveil their name. It turns a speech into a participative moment and keeps the host from reading a long list. Keep awards kind: celebrate habits and small victories, never mistakes or anything about someone's body or personal life.
A minute-by-minute plan for a 90-minute party
This is a realistic plan for an evening party with dinner, around 40 people, some of whom may be remote. Adjust the order and timing to your venue.
| Time | What happens | Game | |------|--------------|------| | 0:00 to 0:15 | Arrival, drinks, name tags | Holiday bingo (9) on every table | | 0:15 to 0:20 | Welcome speech, thanks, explain the rules | None, keep it under five minutes | | 0:20 to 0:40 | Team game in groups of four | Four-lock mini escape room (5) | | 0:40 to 0:45 | Announce the winning team, small prize | Optional leaderboard (7) | | 0:45 to 1:15 | Dinner or buffet, free conversation | Caption contest (15) running quietly on the tables | | 1:15 to 1:30 | Closing moment | Locked awards envelope (18) and gift exchange (3) |
Rules of thumb for the schedule:
- Put the active game early, before the drinks flow and attention drops.
- Never schedule two games back to back without a food break.
- End with something warm (awards, thanks, a toast), not with a competition.
- Keep a buffer of five minutes. Something always takes longer than expected.
For a 60-minute lunch, keep only bingo at the table and one 15-minute game, and finish early. People return to work in a better mood when the party ends on time.
Hybrid and virtual holiday parties
Virtual holiday party games work if they are short, require no download, and rely on the chat or a link. Four rules keep a remote party from feeling like a bad conference call:
- Cap the whole event at 60 minutes and keep the games under 15 minutes each.
- Use links, not apps. A lock that opens in the phone's browser means nothing to install and nobody blocked by company IT rules.
- Give remote players an equal shot. For hybrid parties, make remote teams of their own, or mix remote and in-room players in the same team through a shared call.
- Ship something. A small package (hot cocoa, a candle, a card with a QR code) makes remote colleagues feel as present as the others. This does not need to cost much.
Best virtual picks: trivia (1), who said it (2), emoji titles (6), the four-lock mini escape room (5), word scramble (16), and where in the world is the card (17). For more ideas that suit video calls, see 20 icebreaker activities for team meetings.
Inclusion tips for every kind of colleague
A good party game is one that everybody can enjoy without explaining themselves.
Remote colleagues. Plan the schedule in a time zone-friendly way, include them in team assignments, and never run a game where physical presence gives an unfair advantage. A scavenger hunt in the office, for example, needs a remote equivalent (a virtual hunt through a shared document).
Introverts. Offer roles beyond "performer": quiz writer, scorekeeper, photographer, puzzle solver. Prefer games played in small teams or on one's own phone. Avoid anything that puts a single person on the spot in front of the whole room, such as forced singing.
Non-drinkers and people who do not drink at work events. Offer good non-alcoholic drinks that are not an afterthought (not just water and one soft drink). Never build a game around alcohol, and never make "drink when" a rule.
Colleagues who do not celebrate Christmas. Call it a "holiday party" or "end-of-year party" in the invitation, and let the games stand on their own: trivia, puzzles and a gift swap work for everybody. Keep religious symbols out of required activities. If you want to include festive themes, you can offer a menu of winter themes (snow, lights, food, music) rather than a single one.
Dietary and accessibility needs. Ask about allergies and mobility in the invitation. Choose a venue with step-free access and quiet corners. For anyone with low vision or a color vision difference, avoid puzzles that depend on color alone (the color lock in game 5 can be paired with a written color name in the clue).
Time and family. Hold the party during work hours or at the start of the evening so that people with childcare or long commutes can come. Make attendance optional and kind.
Budget: what it takes to run these games
Most of the games above cost nothing but a printed sheet or a good idea. For the puzzle-based ones, here is what you need to know about CrackAndReveal pricing:
- Free plan: unlimited locks and chains, all 14 lock types, QR codes, and statistics. The limit is 30 cumulated player attempts across all your locks, and your own tests count. It is enough for a team of about ten people on one short chain, if you test once.
- Event Pass: a one-time payment of $9 (9 euros in the eurozone), valid for 30 days, with unlimited player attempts. It is made for a single event such as a company party, a class or a birthday, and nothing renews. A bigger team of 30 or more people, each trying several codes, will need it.
- Pro: a one-time payment of $29 (29 euros in the eurozone) for lifetime access, with unlimited attempts, competition mode with a leaderboard, no watermark, and iframe embedding. It is for teams that run events every year.
Prices include taxes, and there is a 14-day money-back guarantee on every purchase. Not sure which fits? Check how to pick the right virtual lock for a corporate event, or try the free plan on the virtual lock page.
If you are an HR manager planning for a department of 100, a $9 Pass for 30 days is usually the simplest option: build the games a week ahead, test them with two colleagues, run the party, and be done.
Preparation checklist (one week before)
- Choose three or four games from the list and write the run-of-show.
- Build the locks and test every answer yourself, once.
- Print a back-up version of every clue in case a phone battery dies or the Wi-Fi drops.
- Send the invitation with the dress code (optional), the format and an easy way to say "I cannot come" or "I need something".
- Prepare small prizes: a mug, a bag of candies, an extra half-hour of lunch.
- Name one person to run the games and another to take care of the people.
- Decide on a rule about phones during dinner: the games are the exception.
FAQ
What are the best office Christmas party games?
The most reliable ones are short and need no setup from the players: year-in-review trivia, "who said it?", a four-lock mini escape room, a gift exchange with a locked reveal and holiday bingo. They work for mixed groups and take 10 to 20 minutes each.
How many games should I plan for a work party?
Three or four for a 90-minute party, one for a one-hour lunch. A party is about people talking to each other, and games are there to help that start, not to fill every minute.
What are good virtual holiday party games for remote teams?
Games that run on a link: trivia, emoji movie titles, word scrambles, a map-guessing game and a short chain of locks. Keep the whole event under 60 minutes, avoid downloads, and mail a small gift so remote colleagues feel included.
How do I make Christmas party games inclusive?
Call the event a holiday party, offer roles other than performing, avoid alcohol-based rules, keep religious symbols out of required activities and make participation optional. Games based on knowledge, puzzles and teamwork are the safest.
Can I run these games for free?
Yes, for a small team. The free plan has unlimited locks but 30 cumulated player attempts, including your own tests. For a larger group, a one-time Event Pass of $9 gives unlimited attempts for 30 days.
How long should an office party game last?
Twenty minutes at most for a team game, ten for a quick one. Longer than that, and people drift away from the game and back to their conversations.
How do I handle a competitive team without making others uncomfortable?
Use team play rather than individual rankings, keep prizes light, and put the leaderboard in a short, clearly bounded round. Competition mode is only visible to the creator, so you decide what to show and when.
Conclusion
A good office holiday party does not need a big production. Choose a small number of short games, make sure everybody can join in from a phone or a chair, and leave plenty of room for conversation. Start with trivia or bingo as people arrive, run one team game such as the four-lock mini escape room, and end with something warm: a toast, awards, a gift exchange with a locked reveal.
Test every riddle before the day, keep the rules simple, and treat remote colleagues, introverts, non-drinkers and people from other traditions as full guests rather than special cases. Then the games do what they should: give your colleagues a reason to laugh together before the year ends.
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